. 왜 만든거지.
<code csharp>
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class GameObjectPool
{
protected Queue<GameObjec
스크립트 ====
<code csharp>
using UnityEngine;
using System.Runtime.InteropServices;
class FooInterface : Mo... 사용 코드 ^
| <code csharp>
using UnityEngine;
using System.Collections;
public class AndroidPluginInterface... .cs:517)
UnityEngine.AndroidJavaObject.FindClass (System.String name) (at C:/BuildAgent/work/d3d49558e4d40... )
UnityEngine.AndroidJavaClass._AndroidJavaClass (System.String className) (at C:/BuildAgent/work/d3d49558
ndler.cs |
<code csharp>
using UnityEngine;
using System.Collections;
public class NotifyHandler : MonoBeh... tReactor |
<code csharp>
using UnityEngine;
using System.Collections;
public class UIInputReactor : MonoBe... sharp FloatingText2D.cs>
using UnityEngine;
using System.Collections;
public class FloatingText2D : MonoB... arp FloatingTextUp2D.cs>
using UnityEngine;
using System.Collections;
public class FloatingTextUp2D : Mon
====== StringBuilder ======
<code csharp>
using System.Text;
private StringBuilder mSbFPS = new StringB... PS.ToString();
</code>
====== ?????? ======
* System.Serializable
2차원 Array를 Inspector에 보여주고 싶을때,
<code csharp>
//[System.Serializable]가 없으면 인스펙터에 보이지 않았다.
[System.Serializable]
class SimpleAniData
{
public Texture[] data;
};
****************/
#endregion
#region Using
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
#endregion
public class CommandLineReader
{
p://answers.unity3d.com/questions/262019/particle-system-doesnt-have-emitter-but-is-emittin.html|여기]]에 의하면... mRenderer
* ParticleSystem.Particle
The the old system:
* ParticleEmitter
* ParticleAnimator
* Par... rp>
// 좋은가 나쁜가.. 잘 모르겠다.
using UnityEngine;
using System.Collections;
public class AutoDisableParticleSyst