transform
검색
전체 텍스트 결과:
- gameobjectpool
- 6 조회 수, 마지막으로 수정됨:
- uaternion.identity ) as GameObject;
_newObj.transform.parent = parentObj_.transform;
_newObj.SetActive( false );
mDefautQueue.Enqueue( _newObj );
... ternion.identity ) as GameObject;
_newObj.transform.parent = mParentObj.transform;
_newObj.SetActive( false );
mDefautQueue.Enqueue( _newObj );
- util
- 3 조회 수, 마지막으로 수정됨:
-
{
float _dist = Vector3.Distance(targetObject_.transform.position, Camera.main.transform.position);
float _objDepth = targetObject_.transform.localScale.z;
_dist -= (_objDepth * 0.5f);