target
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전체 텍스트 결과:
- gameobjectpool
- 6 조회 수, 마지막으로 수정됨:
- cted int mMaxNumber = 20;
protected GameObject mTargetPrefab;
protected GameObject mParentObj;
publ... void initQueue( GameObject parentObj_, GameObject targetObjPrefab_, int maxNum_ )
{
mDefautQueue = n... ue<GameObject>();
mMaxNumber = maxNum_;
mTargetPrefab = targetObjPrefab_;
mParentObj = parentObj_;
for( int i = 0; i < mMaxNumber; ++i )
{
- util
- 3 조회 수, 마지막으로 수정됨:
- c Vector3 getScaleForPerspectiveCamera(GameObject targetObject_)
{
float _dist = Vector3.Distance(targetObject_.transform.position, Camera.main.transform.position);
float _objDepth = targetObject_.transform.localScale.z;
_dist -= (_ob