전체 텍스트 결과:
- 그냥 메모
- fl.transitions.easing.*; var new_twn = new Tween( targetObject, "x", Elastic.easeOut, 0, 300, 3, true ); // new Tween( <TargetObject>, <Target Attribute>, <Ease Type>, <Begin Value>, <End Value>, <Time(sec or Frame)>, <is SecTime or... t:Event):void { var tg:MovieClip = event.currentTarget as MovieClip; tg.x += (this.mouseX - tg.x) * sp